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Battlefield 4 guns11/20/2022 As a general rule, the higher the damage of a weapon, the better rating it gets for range. Higher values mean higher damage at long range. This refers to how far the weapon maintains its damage. This reflects the intent they be used in close quarters, split second gun battles where hip fire is effective. It should be noted that the PDWs have the highest hip fire ratings - besides pistols - in the game. If it plays an important role in most of your gun choices, you might struggle more than necessary. Hip fire should be considered with Shotguns, the PDW class and perhaps the LMG family for those epic multi-kill montage moments. Simply put, this should be a non issue for the bulk of Battlefield 4 players. The higher the value, the less bullet spread when not aiming down the sight. No matter what spread pattern your weapon has, you'll eventually adapt to it. For the dedicated Battlefield 4 player, understanding the bullet spread of your weapon can definitely be beneficial, but it's certainly not the most important statistic. To simplify it for you, less shots can be fired per minute, but those shots do more damage and are more likely to hit their intended target. It has that low rate of fire we mentioned, but also high damage and accuracy. Like we said, not an easy statistic to understand. Bullet spreads can be up and to the right, up and to the left or even straight up and down for the most part. This is a very difficult statistic to base weapon choice on. This refers to the spread pattern when you aim down sight. Damage shouldn't carry as much weight on your weapon choice since you'll be in more split second gun battles where rate of fire is everything. The opposite is true of close quarters infantry combat. Since you should fire in bursts anyway, the lower rate of fire won't negatively impact your chance of winning. Players will find that equipping Assault Rifles and Carbines that do high damage are most beneficial in medium to long range engagements. Generally speaking, weapons that have higher damage ratings - such as the SCAR-H - have a lower rate of fire. There is maximum damage, minimum damage and everything in between. It's fairly self explanatory, but still has a few tricks up its sleeve. This refers to the maximum damage a weapon can output at close range.
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